Spirits

Spirits are creatures with powers to control certain phenomenal depending on what the spirit is an embodiment of. For instance, a nature spirit helps nature, plants, and flowers grow. A health spirit helps people gain back lost health, heal and fight sicknesses, it takes time, though. An element spirit takes care of natural phenomena, like fire, water, wind...etc, each with its specialty. Guardians of Heaven and Hell, who keep heaven safe from being invaded by corrupted Hell habitants and vice versa, seeing how Blue Genesis ' Chaos Energy can lead to corruption after messing up with the afterlife.

Spirits divide into two teams: The good and bad ones. The good ones have been introduced before, but it was not mentioned that unlike the dead, these spirits can still cross between Heaven and Hell with no problems. Their abilities cannot only effect reality but the afterlife itself. The bad type, however, is a different case.

The Bad Spirits are kept away, trapped in Hell. Those Spirits are guarded down by the Guardians of Hell, making sure they do not escape and effect Heaven or even worse, the real world. Sometimes those smart spirits get their way and go on into a harming spree, only to be stopped by spirits uniting together against them. Those harmful spirits are ones with deadly abilities, such as destruction, possession, corruption, and many more. Only two kinds with those "negative" abilities are excluded from the bad spirits, being death and negative Spirits. Negative Spirits' job has been introduced before, but as for death? They're like the reaper, the one who takes the dying Mobian into the afterlife.

If a bad spirit manages to escape hell, it will do anything in its power to cause harm. While destruction and possession can be easily stopped, Corruption is known as the hardest to stop kind, seeing how Blue Genesis ' energy feeds it up enough to get even more powerful and out-power all kinds of spirits. The only ones able to stop them are the Chaos Spirits themselves, seeing as they are the only one with equivalent powers.